PURLOIN

Privacy policy

For the game PURLOIN on PC and phones. Last updated 2 November 2026.

In short: PURLOIN has no ads, no analytics and no tracking. Your game is saved on your own device. If you play online with friends, the game uses Epic Online Services to connect you, and purchases go through Steam or Google Play.

Who makes the game

PURLOIN is made by Marko, an independent developer. For anything about your data, email mk.kleee@gmail.com.

What stays on your device

None of this is sent to me. Uninstalling the game, or clearing its storage on a phone, deletes it.

Playing online

Online play uses Epic Online Services, run by Epic Games. In the full game, PURLOIN signs in to it when it starts. The free version on phones signs in only when you join a friend's island.

Epic also collects basic technical data, such as error codes, to keep its services running. Epic handles all of this as described in Epic's privacy policy.

Buying the game

On PC you buy PURLOIN on Steam. On phones, the full game is a one-time purchase through Google Play. The store handles the payment, and the game only learns that the full game was bought. It never sees your card or bank details. See Valve's privacy policy and Google's privacy policy.

On phones, the purchase uses Unity's In-App Purchasing. Unity says this part collects only technical diagnostics needed for purchases to work, and doesn't share them.

Steam

On PC, Steam provides your name and your achievements. Steam keeps that data under Valve's privacy policy.

Children

PURLOIN isn't made for children under 13, and I don't knowingly collect their data. If you think a child has played online and you want their data removed, email me.

Your choices

Changes

If this policy changes, the new version goes on this page with a new date.